An Old School Table Top RPG Adventure
Deep in the forest plants and animals twist and crack and seem to fill with stars before they vanish, screaming into nothing. A tomb has appeared, and lumberjacks argue about its origin over drinks at the Red Squirrel Inn. Some say it's new, like a freshly grown cancerous lump; others say the twisting earth revealed an ancient trove of bone and unimaginable treasure. No one can agree, but townsfolk have begun to go missing, riders in black have been seen on the roads, and some say the candles are singing.
The Tomb of Black Sand is an adventure created for use with contemporary table top role playing games. Yet, deeply rooted in “old school” RPG design sensibilities. It can be used as a one-shot or as a hook filled location on the map that players can explore or ignore over the course of their adventures.
The module contains music and ambient effects to enhance your virtual play sessions.
The banshee, performed by Nina Diaz, sings to herself and can perform two lullabies. Ghosts cry out as players approach. The woods are filled with birdsong and the town and tomb are filled with ambient music by Donn Stroud.
The information you need to run the game is right where you need it when you need it.
Did the party trigger a trap? Instantly give them a button to make their saving throws and communicate what has occurred.
Need an encounter? Roll them on the fly and drag and drop variable monster tokens directly on the map.
Gabriel Hernandez has created over 60 monster tokens and dungeon related doodads for the module.
Two differently sized dungeon maps are accompanied by a town and small regional hex map.
Macros let you do everything you need to on the fly.